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Papers-Game Design
Game Design
Randomization
Characterising Score Distributions in Dice Games
.
(GAPD 2016)
Qualitatively works through impact on closeness and predictability of various combinations of numbers of dice, number of dice faces, and tiebreaker rules.
Combat Mechanics
Elegant Combat in War Games
.
(GAPD 2016)
Informal history of attempts to capture fog of war and command limitations.
Design
The Effects of Biasing Win Conditions
(GAPD 2015)
How do changing weights between alternate win conditions change strategy?
Defining the Abstract
(GAPD 2015)
What defines an abstract strategy game?
Graph Theory
Graph Theory in Game and Puzzle Design
.
(GAPD 2016)
Very lightweight review of basic graph theory, but some interesting graphs.
Influence Maps and New Versions of Risk
(GAPD 2015)
Using influence maps to construct Risk maps to break common strategies.
Ontologies
Narrative Progression Traits for Role-Playing Games
.
(GAPD 2016)
Applying game theory characteristics to describe roleplaying settings.
Physical Design
Embed the Rules
(GAPD 2015)
Use physical piece design to embed rules directly into play.
Puzzles
The Nature of Puzzles
(GAPD 2015)
Puzzles are a game between designer & solver.
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Page last modified on January 24, 2017, at 05:00 AM
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