The Nature of Puzzels
Browne
puzzles
@article{browne-gapd2015,
author={Cameron Browne},
title={Elegant Combat in War Games},
journal={Game and Puzzle Design Journal},
year=2015,
volume=1,
number=1,
pages={23-34}
}
Puzzles are games between designer and solver.
- Designer not trying to win though, but provide experience.
Puzzle is "task that is fun and has a right answer."
Puzzle is a "question which challenges people to solve, requires some deduction based on its rules to win, and doesn't depend on chance or other people's actions."
Dependency: "Degree to which steps required to solve a given challenge are dependent on prior steps. A challenge in which progress can be immediately be made at many places on the board shows low dependency, while a challenge that only exposes enough information for the solver to make progress at one particular point shows high dependency."
Dependency as a metric for Sudoku difficulty.
Authorial Control: "Degree to which the setter can influence the solver's progress through a given challenge, and manage their moves in absentia."
Ziegarnik effect: Humans tend to fixate on problems until they are solved.
- Can thus hook players through cycles of challenge and reward.