Elegant Combat in War Games
Marques
wargaming combat mechanics
@article{marques:gapd-2016,
author={F. Miguel Marq\'es},
title={Elegant Combat in War Games},
journal={Game and Puzzle Design Journal},
year=2016,
volume=2,
number=1,
pages={54--61}
}
Informal history of attempts to capture fog of war and command limitations.
Fog of war isn't just randomness, it's also limited information and command & control
Original kriegspiel attempted to capture this
Early modern wargames got fixated on combat resolution tables
More modern wargames have used cards, other mechanisms to capture the limited ability of commanders to know and direct battles