Narrative Progression Traits for Role-Playing Games
Samothrakis
roleplaying narrative zero-sum game theory
@article{samothrakis:gapd-2016,
author={Spyridon Samothrakis},
title={Narrative Progression Traits for Role-Playing Games},
journal={Game and Puzzle Design Journal},
year=2016,
volume=2,
number=1,
pages={38--45}
}
Applying game theory characteristics to describe roleplaying settings
Sounds interesting and the idea is sound, but the text comes across as just a somewhat arbitrary organization of a variety of games, no real attempt to base in mechanics