Designing Plush Toys with a Computer
Igarashi and Igarashi
domain specific design simulation feedback plush toys soft materials
@article{igarashi:communications2009,
title={Designing Plush Toys with a Computer},
author={Yuki Igarashi and Takeo Igarashi},
journal={Communications of the {ACM}},
year={2009},
month={December},
volume={52},
number={12}
}
Simple sketch based interface for designing plush toys and balloons
- Simple pallette of operators enables rapidly drawing and manipulating shapes in intuitive fashion
- Immediate simulation estimates the constructed shape
- Simple mechanism pushes out the mesh as if stuffed
- Simulation-in-loop design ensures design is always realizable, provides immediate feedback on what it be like